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This category contains longer and more elaborated writings by me on a variety of different topics.
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Written by GreatEmerald
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Thursday, 08 March 2012 14:32 |
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Software versioning is an important part of the development cycle of any program, since that is what allows users and other developers of the software to track the changes done to the product at a glance. It's something that is taken for granted. And most software projects probably don't put much thought into that. However, in order to avoid some caveats of the traditional versioning system explained below and in order to make your versioning more consistent as well as user-friendly, it is worth adopting (or creating) a standard for versioning your software.
After a bit of research into the subject, I have put quite a bit of thought into my own versioning system that I will present here. But first let me explain what potential problems led me to making a system like that (if you're here for the specification only, feel free to skip the next section).
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Last Updated on Thursday, 08 March 2012 14:33 |
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Written by GreatEmerald
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Thursday, 23 June 2011 11:37 |
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Most people who are using Windows are probably shaking every time they hear the term "command line". Others, who have been around long enough to witness the birth and fall of such operating systems as Windows 3.1 might remember it as a remnant of the past. Programmers, on the other hand, know it rather well. Same thing goes for Linux users. In fact, one of the things that Windows users fear the most about switching to Linux is the command line. However, the command line is not at all scary when you learn to use it, and in fact is a very handy tool.
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Last Updated on Tuesday, 28 June 2011 12:30 |
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Written by GreatEmerald
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Sunday, 22 May 2011 20:47 |
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Blossom mutator for Unreal Tournament 3 is one of those things that you just have to install to the game just after you install it from the DVD, along with all the patches, bonus packs and MapMixer. Without this mutator, the game is simply not finished. Why, you would ask? Because of the Bloom effects used in the game. First of all, let me explain how Bloom in UT3 works in the first place.
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Last Updated on Saturday, 28 May 2011 20:33 |
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Written by GreatEmerald
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Thursday, 28 April 2011 16:36 |
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I have noticed an interesting tendency here in Lithuania while preparing for the Lithuanian language exam: the texts that are given for us to analyse are nearly always about how bad the situation of literature in the modern society is. In fact, it seems that many of the Lithuanian literature teachers also feel that way. But to be honest, I disagree with that point of view.
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Last Updated on Tuesday, 28 June 2011 12:55 |
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Written by GreatEmerald
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Tuesday, 04 January 2011 10:21 |
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During the whole time I was programming anything standalone that requires libraries in both C and D, I have run into quite a bit of problems with library linking. So in this post I will give my view on what could be improved to make developing with external libraries a lot easier.
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